Build/wound timers are also longer than on Rookie. Soldiers take more XP to rank up than Rookie, but less than Commander.The game will try to steer inactive enemy pods away as long as the player is fighting at least six enemies (up from Rookie's four).
The "less than four soldiers" bonus is now down to +10 hit bonus (from +15) and -10 enemy hit chance (the same as Rookie).When a soldier misses, he is given a flat +10 aim bonus on all shots over 50% until he lands a hit (same as rookie).Can get easier missions (the same as Rookie) with fewer/weaker enemies in them (more/stronger than Rookie, but fewer/weaker than Commander).XCOM's chances to hit are all multiplied by 1.1.Game description: "A challenge appropriate for players familiar with XCOM." Various other small tweaks, such as item costs and reward increases.Soldiers take less XP to rank up, and various activities and timers such as building or wound recovery are faster.It is still possible to trigger nearby pods, but they shouldn't wander into a fight on their own. The game will try to steer inactive enemy pods away as long as the player is fighting at least four enemies.If one of your soldiers is killed (leaving you with less than four), or if you bring fewer than four units into a mission, you will see a +15 aim bonus for any shot over 50% and a flat -10 enemy aim penalty for each dead/missing unit below four.So, each landed shot makes it less likely that they will land another. If a soldier gets hit by an enemy, they get a stacking global -10 aim reduction on that turn, as long as you have fewer than five squad members.When a soldier misses, he is given a flat +10 aim bonus on all shots over 50% until he lands a hit (this bonus stacks for each miss in a row).XCOM's chances to hit are all multiplied by 1.2 (a 50% shot that you see ingame is really a 50 * 1.2 = 60 shot behind the scenes).Can get easier missions with fewer/weaker enemies on them.Game description: "Appropriate for players new to tactical games or XCOM in general."